In Overboss Duel, rival Boss Monsters go head-to-head to conquer the Overworld on a shared board. Each turn, players draft and place terrain tiles and monster tokens anywhere, even on their opponent's land! Their goal: to craft the map with the greatest Power and sabotage their rival at every turn to become the ultimate overboss!
Designed by Aaron Mesburne and using the same basic system as the hit game Overboss, this fast-paced game combines drafting, set collection, puzzly tile laying, and messing up plans. It's set in the retro-inspired pixel art world of Brotherwise Games' best-selling Boss Monster, with many of the same familiar characters.
Build your map by drafting Icy Peaks, Towns, Sunken Cities, Spawning Grounds, Roads, and Dungeon Entrances. Each terrain type has a different point value and unique ability. Some abilities even allow you to move tiles across the overworld, stealing from your opponents or giving them your unwanted tiles. Players must balance optimal placement, set values, and board space. You'll also need to manage monsters, which award points when grouped together or placed on matching terrain.
The game includes everything needed for a 2 player game: over 65 terrain tiles, over 80* monster and hero tokens, 1 double-sided 2-player board, a scorepad, and more.
*Overboss Duel is a standalone game but can also be played as an expansion to the original Overboss.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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