Super-Villains in comic books are constantly teaming up to try to defeat those pesky Super Heroes. And almost as often, the Super Heroes team up to take on these unholy alliances. Confrontations explores these epic clashes with an exciting, all-new 2v2 format. Now two Super Heroes will take on two Super-Villains in a struggle for supremacy, using the Confrontation rules first introduced in DC Deck-Building Game: Rivals — Batman vs The Joker. This game can also be played 1v1 in the Rivals style, and can even be mixed with Rivals for more Confrontational goodness. Many of the cards are suitable for mixing with other base sets as well.
To match the teamwork theme, the new keyword “Ally” makes its debut. Cards with the Ally keyword may be played during your teammate’s turn, giving him or her that little extra boost when it’s needed the most. Each oversized character has a 9, 12, and 15-cost version. As your opponents confront and knock you down, your cost goes up and your abilities improve as well, giving you a chance to make a dramatic comeback. If your team succeeds in knocking down an opposing 15-cost character, your team wins!
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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