Number of Players: 2-4
Playing Time: 30 Minutes
Recommended Ages: 14+
Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When humans first arrived, they thought they found an unspoiled paradise, but as their settlements expanded, nature itself pushed back. Great creatures known as Beasts emerged, determined to protect their land.
One player will take on the role of the Beast, while the other players work together as skilled hunters. The Beast uses a deck of direction cards to move over forests, swamps, and caverns, using guile and deceit to hide its tracks from the hunters. Hunters have one chance to search each round, making it a tense decision as they follow the trail.
Each action is performed by playing up to two cards per turn. Before each round players will draft for the most important cards. All action cards can be used by both the Beast and hunters alike. Hunters will need to cooperate and strategize to defeat the Beast and the Beast will need to skillfully outmaneuver the crafty hunters to reclaim their territory.
Work together as skilled hunters or defend your domain as a giant god¬like beast in an epic one-vs-many game with hidden movement and card drafting. Which side will you join?
Contents:
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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